A character may take as many Merits as the player can afford, but no character may have more than seven points’ worth of Flaws (which would give a character a total of 22 freebie points to spend in other areas). Each Merit has its own point cost, while each Flaw has a point value which adds to the amount of freebie points a player can spend during the creation process. Merits and Flaws can be selected only during character creation and are purchased using freebie points (although existing Merits and Flaws can be removed or new ones added by the Storyteller during the course of the chronicle). These Traits can provide player characters with added depth and personality, but Storytellers should be careful to ensure that any Traits chosen will not adversely influence the course of the chronicle or give one character an unfair advantage over the rest. Merits are special abilities or advantages that are rare or unique in the general Kindred population, while Flaws are liabilities or disadvantages that pose challenges to a character’s nightly existence. Properly used, Merits and Flaws help players create and individualize their characters. Merits and Flaws are optional Traits that a Storyteller may choose to include, or prohibit, in her chronicle.
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